Dean

  • Discuss new developments in art and sprites
    • Loading screen finalized
    • Intro screen finalized
    • Working on text boxes with portraits

Trevor

  • Made movement more fluid
  • Set up make for chromebooks
  • Present the overall game version that we’re on

Nate

  • Discuss finalized collision code
    • Explain work process with the overlapping rectangles

Andrew

  • Explain finalized template notebooks for classes
    • Will be implemented later on when we are dealing with multiple collision zones
    • Right now we are still just dealing with one collision zone so classes aren’t necessary
    • Still working on how to implement it (update depending on where we’re at Thursday)
  • Show background changing function
    • Uses existing collision logic to switch the background when collision is detected within a certain zone

Plans for Next Week

  • We want to start adding in a lot more backgrounds that we can change between with collision
    • This is where classes will start to come into play since we are going to have a ton of load zones and collision areas
  • Hoping to be done with all of out artwork either next week or the week after so Dean can help a bit more with front end developing
  • We will start work on developing the actual pokemort part of the game and the whole “catching” aspect
  • Character interactions will also be added using collisions