Dean
  - Discuss new developments in art and sprites
    
      - Loading screen finalized
 
      - Intro screen finalized
 
      - Working on text boxes with portraits
 
    
   
Trevor
  - Made movement more fluid
 
  - Set up make for chromebooks
 
  - Present the overall game version that we’re on
 
Nate
  - Discuss finalized collision code
    
      - Explain work process with the overlapping rectangles
 
    
   
Andrew
  - Explain finalized template notebooks for classes
    
      - Will be implemented later on when we are dealing with multiple collision zones
 
      - Right now we are still just dealing with one collision zone so classes aren’t necessary
 
      - Still working on how to implement it (update depending on where we’re at Thursday)
 
    
   
  - Show background changing function
    
      - Uses existing collision logic to switch the background when collision is detected within a certain zone
 
    
   
Plans for Next Week
  - We want to start adding in a lot more backgrounds that we can change between with collision
    
      - This is where classes will start to come into play since we are going to have a ton of load zones and collision areas
 
    
   
  - Hoping to be done with all of out artwork either next week or the week after so Dean can help a bit more with front end developing
 
  - We will start work on developing the actual pokemort part of the game and the whole “catching” aspect
 
  - Character interactions will also be added using collisions