Trevor
- Finishing implementation of collision
 - Start to implement loadZone code and changing backgrounds
 
Nate
- Establish base code for dialogue
    
- Get it to start popping up in output, implementation will come later
 
 
Dean
- Figuring out how to put music into the game
 - Code, code, code
 
Andrew
- Start to think about how we might be able to implement catching
    
- Look at different approaches like classes, OOP, etc
 
 - Priority is going to be documentation work so that we are all set for N@M/final live reviews