Trevor
- Finishing implementation of collision
- Start to implement loadZone code and changing backgrounds
Nate
- Establish base code for dialogue
- Get it to start popping up in output, implementation will come later
Dean
- Figuring out how to put music into the game
- Code, code, code
Andrew
- Start to think about how we might be able to implement catching
- Look at different approaches like classes, OOP, etc
- Priority is going to be documentation work so that we are all set for N@M/final live reviews